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  • [原创][Mod]通过特定格式文字进行查找结构

    妙妙工具 forge mixin 1.18.2
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    昨天没有做东西,今天做K
    故事的起因是有帮twf写模组时,需要用到查找结构指令显示坐标给玩家,但是玩家不一定有权限或者ftbq发送并不会sendmessage给玩家,所以有了此代码。 我也将结构查找的功能写成了一个类,可以直接拿去用。 public class StructureLocator { private static final ResourceKey<Registry<ConfiguredStructureFeature<?, ?>>> STRUCTURE_REGISTRY_KEY = Registry.CONFIGURED_STRUCTURE_FEATURE_REGISTRY; /** * 根据单个结构 ResourceLocation(如 "minecraft:village" 或者自定义 mod:id)查找最近的那个点。 * * @param level 当前维度 * @param center 中心搜索点 * @param id 结构的 ResourceLocation * @param radius 搜索半径(方块数) * @param skipKnown 是否跳过已探索过的结构 * @return 如果找到,返回 Pair(结构坐标, Holder<该结构>); 找不到则 empty() */ public static Optional<Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>>> findNearest( ServerLevel level, BlockPos center, ResourceLocation id, int radius, boolean skipKnown ) { Registry<ConfiguredStructureFeature<?, ?>> registry = level.registryAccess().registryOrThrow(STRUCTURE_REGISTRY_KEY); ResourceKey<ConfiguredStructureFeature<?, ?>> key = ResourceKey.create(STRUCTURE_REGISTRY_KEY, id); Holder<ConfiguredStructureFeature<?, ?>> holder = registry.getHolder(key).orElse(null); if (holder == null) return Optional.empty(); HolderSet<ConfiguredStructureFeature<?, ?>> holderSet = HolderSet.direct(holder); Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> result = level.getChunkSource() .getGenerator() .findNearestMapFeature(level, holderSet, center, radius, skipKnown); return Optional.ofNullable(result); } /** * 根据 TagKey(像 "#minecraft:village")来查找最近的结构。 * * @param level 当前维度 * @param center 中心搜索点 * @param tagKey 结构 TagKey(Registry.CONFIGURED_STRUCTURE_FEATURE_REGISTRY 下的 Tag) * @param radius 搜索半径 * @param skipKnown 是否跳过已探索结构 * @return 如果找到,返回 Pair(结构坐标, Holder<该结构>); 找不到则 empty() */ public static Optional<Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>>> findNearestByTag( ServerLevel level, BlockPos center, TagKey<ConfiguredStructureFeature<?, ?>> tagKey, int radius, boolean skipKnown ) { Registry<ConfiguredStructureFeature<?, ?>> registry = level.registryAccess().registryOrThrow(STRUCTURE_REGISTRY_KEY); HolderSet<ConfiguredStructureFeature<?, ?>> holderSet = registry.getOrCreateTag(tagKey); Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> result = level.getChunkSource() .getGenerator() .findNearestMapFeature(level, holderSet, center, radius, skipKnown); return Optional.ofNullable(result); } /** * 把查到的结果格式化成一个聊天用的组件(绿色坐标 + 距离)。 * * @param structureName 你想显示的结构名称(如 "minecraft:village" 或 "#minecraft:village") * @param origin 搜索中心 * @param pair findNearest 返回的 Pair * @param translateKey 翻译 key,通常用 "commands.locate.success" */ public static Component formatLocateResult( String structureName, BlockPos origin, Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> pair, String translateKey ) { BlockPos found = pair.getFirst(); int distance = Mth.floor( dist(origin.getX(), origin.getZ(), found.getX(), found.getZ()) ); MutableComponent coords = ComponentUtils.wrapInSquareBrackets( new TranslatableComponent("chat.coordinates", found.getX(), "~", found.getZ()) ); return new TranslatableComponent( translateKey, structureName, coords, distance ); } private static float dist(int x1, int z1, int x2, int z2) { int dx = x2 - x1, dz = z2 - z1; return Mth.sqrt((float) (dx * dx + dz * dz)); } } 这部分代码就是查找结构有关的类了,通过获取ConfiguredStructureFeature的注册表,然后再获取结构的Holder类,再给ChunkGenerator的findNearestMapFeature方法去获取到BlockPos。 @Mixin(ServerPlayer.class) public class ServerPlayerMixin { @ModifyArg(method = "sendMessage(Lnet/minecraft/network/chat/Component;Lnet/minecraft/network/chat/ChatType;Ljava/util/UUID;)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/network/protocol/game/ClientboundChatPacket;<init>(Lnet/minecraft/network/chat/Component;Lnet/minecraft/network/chat/ChatType;Ljava/util/UUID;)V"), index = 0) public Component modifyMessage(Component component){ MutableComponent mutableComponent = component.copy(); String message = mutableComponent.getString(); ServerPlayer serverPlayer = (ServerPlayer) (Object) this; if (message.contains("<structure>") && message.contains("</structure>")) { String structure = message.replaceAll(".*<structure>(.*?)</structure>.*", "$1"); BlockPos center = serverPlayer.blockPosition(); Optional<Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>>> holderPair = StructureLocator.findNearest( serverPlayer.getLevel(), center, new ResourceLocation(structure), 100, false ); AtomicReference<String> replace = new AtomicReference<>(); holderPair.ifPresentOrElse(pair -> { Component component1 = StructureLocator.formatLocateResult(structure, center, pair, "commands.locate.success"); replace.set(component1.getString()); }, () -> { replace.set(new TranslatableComponent("commands.locate.failed", structure).getString()); }); Style style = component.getStyle(); mutableComponent = new TextComponent(message.replaceAll("<structure>(.*?)</structure>", "§a%s§r".formatted(replace.get()))).withStyle(style); } return mutableComponent; } } 这段mixin则是注入ServerPlayer的sendMessage方法,修改new ClientboundChatPacket(message, type, sender)的message参数,||因为我偷懒,所以没用MixinExtra||,用正则表达式进行匹配到对应的结构格式文字,然后修改原文字中的内容。 这差不多都就是本次代码的全部内容了。
  • [原创][Mod]基于opengl取色的hsv色盘屏幕

    妙妙工具 1.20.1 forge render
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    不是客服M
    没有教程的话,哇达西?
  • 养老向的物品抽奖机:虚空草莓

    灵感大王 kubejs 作物 养老 forge
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    忆然
    呜,硬编码名称
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    忆然
    本文使用:CC-BY-NC-SA 4.0协议 kjs本身提供的物品注册比较有限,在注册某些kjs未提供的item的时候我们就需要用到createCustom 如果有需要的item注册可以在本文下方留言,会考虑更新 createCustom注册model是没有的,也就是你还得去写一份model.json(这部分可以参考原版wiki) 下面是使用createCustom去注册一个弓的例子 let $BowItem = Java.loadClass("net.minecraft.world.item.BowItem") let $Item$Properties = Java.loadClass("net.minecraft.world.item.Item$Properties") StartupEvents.registry("item", event => { event.createCustom("modid:item_name", () => { let properties = new $Item$Properties() //修改耐久 为0则无耐久属性 properties.durability(0) //修改最大堆叠数量 properties.stacksTo(1) //修改稀有度 properties.rarity("epic") //创建新的bowitem let item = new $BowItem(properties) //返回新的bowitem进行注册 return item }) })
  • [原创]使用kjs进行文件的删除

    灵感大王 1.20.1 forge kubejs unsafe
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    草莓呜咩B
    @芒果凍布丁 我揣测Client可能被安全化了,所以loadClass,能直接用的话就安全多了呢。
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    QiHuang02Q
    这里贴一份1.21.1版本的实现
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    半梦
    是幻梦吉斯,我们有救了
  • 强制加载并渲染特定区块

    灵感大王 区块 渲染 forge mixin
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    忆然
    @Mafuyu 区块强制加载有用(点头
  • 1 赞同
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    不是客服M
    翻了一下Forge原生的有这些 public static final RegistryObject<Codec<NoneBiomeModifier>> NONE_BIOME_MODIFIER_TYPE = BIOME_MODIFIER_SERIALIZERS.register("none", () -> Codec.unit(NoneBiomeModifier.INSTANCE)); /** * Stock biome modifier for adding features to biomes. */ public static final RegistryObject<Codec<AddFeaturesBiomeModifier>> ADD_FEATURES_BIOME_MODIFIER_TYPE = BIOME_MODIFIER_SERIALIZERS.register("add_features", () -> RecordCodecBuilder.create(builder -> builder.group( Biome.LIST_CODEC.fieldOf("biomes").forGetter(AddFeaturesBiomeModifier::biomes), PlacedFeature.LIST_CODEC.fieldOf("features").forGetter(AddFeaturesBiomeModifier::features), Decoration.CODEC.fieldOf("step").forGetter(AddFeaturesBiomeModifier::step) ).apply(builder, AddFeaturesBiomeModifier::new)) ); /** * Stock biome modifier for removing features from biomes. */ public static final RegistryObject<Codec<RemoveFeaturesBiomeModifier>> REMOVE_FEATURES_BIOME_MODIFIER_TYPE = BIOME_MODIFIER_SERIALIZERS.register("remove_features", () -> RecordCodecBuilder.create(builder -> builder.group( Biome.LIST_CODEC.fieldOf("biomes").forGetter(RemoveFeaturesBiomeModifier::biomes), PlacedFeature.LIST_CODEC.fieldOf("features").forGetter(RemoveFeaturesBiomeModifier::features), new ExtraCodecs.EitherCodec<List<Decoration>, Decoration>(Decoration.CODEC.listOf(), Decoration.CODEC).<Set<Decoration>>xmap( either -> either.map(Set::copyOf, Set::of), // convert list/singleton to set when decoding set -> set.size() == 1 ? Either.right(set.toArray(Decoration[]::new)[0]) : Either.left(List.copyOf(set)) ).optionalFieldOf("steps", EnumSet.allOf(Decoration.class)).forGetter(RemoveFeaturesBiomeModifier::steps) ).apply(builder, RemoveFeaturesBiomeModifier::new)) ); /** * Stock biome modifier for adding mob spawns to biomes. */ public static final RegistryObject<Codec<AddSpawnsBiomeModifier>> ADD_SPAWNS_BIOME_MODIFIER_TYPE = BIOME_MODIFIER_SERIALIZERS.register("add_spawns", () -> RecordCodecBuilder.create(builder -> builder.group( Biome.LIST_CODEC.fieldOf("biomes").forGetter(AddSpawnsBiomeModifier::biomes), // Allow either a list or single spawner, attempting to decode the list format first. // Uses the better EitherCodec that logs both errors if both formats fail to parse. new ExtraCodecs.EitherCodec<>(SpawnerData.CODEC.listOf(), SpawnerData.CODEC).xmap( either -> either.map(Function.identity(), List::of), // convert list/singleton to list when decoding list -> list.size() == 1 ? Either.right(list.get(0)) : Either.left(list) // convert list to singleton/list when encoding ).fieldOf("spawners").forGetter(AddSpawnsBiomeModifier::spawners) ).apply(builder, AddSpawnsBiomeModifier::new)) ); /** * Stock biome modifier for removing mob spawns from biomes. */ public static final RegistryObject<Codec<RemoveSpawnsBiomeModifier>> REMOVE_SPAWNS_BIOME_MODIFIER_TYPE = BIOME_MODIFIER_SERIALIZERS.register("remove_spawns", () -> RecordCodecBuilder.create(builder -> builder.group( Biome.LIST_CODEC.fieldOf("biomes").forGetter(RemoveSpawnsBiomeModifier::biomes), RegistryCodecs.homogeneousList(ForgeRegistries.Keys.ENTITY_TYPES).fieldOf("entity_types").forGetter(RemoveSpawnsBiomeModifier::entityTypes) ).apply(builder, RemoveSpawnsBiomeModifier::new)) );
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    sdjgeS
    补药偷走我的钱包
  • 该板块用于进行处理问答帖

    已固定 已锁定 已解决 周公解梦 1.20.1 1.21.1 forge neoforge fabric
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    不是客服M
    当你的问题被解决,请通过主题工具将问题标记为已解决。 你当然可以使用code block发送完整的错误报告或文件,但为了节省公共资源与更快的获取帮助,请使用https://mclo.gs/ 请使用代码块来展示代码,可以通过编辑器上方的按钮快速插入。 请务必通过标签标注自己的版本。